Loves Me, Loves Me Not
My first vibe coding project: a cosy browser game in which you pluck a flower petal by petal.
Play Loves Me, Loves Me Not ↗
About the project
Loves Me, Loves Me Not is my first vibe coding project: a cosy, browser-based take on the classic flower-petal game. I started by thinking through the features it needed and made the design. Then I built the game with Claude Code, in plain HTML, CSS and JavaScript, without a framework. You pull petals off an illustrated flower one by one; each petal flips between "loves me" and "loves me not", until the last petal decides.
The project in motion
The project in motion
Result



Result
Loves Me, Loves Me Not
Pluck a petal by pulling it outwards; let go too early and it snaps back. Works with mouse and touch.
Every flower is unique: petal count, shape, colour and thickness are randomised per flower.
A plucked petal drifts down with physics, and the background changes with "loves me" or "loves me not".
Choose she, he or they, with a soft pluck sound generated right in the browser.
Let's work together?
Looking for a UX designer?
I'm looking for a permanent role as a UX designer. Do you have a spot on your team, or would you just like to meet? I'd love to hear from you.